Answer by Muzz 1
var myLevel : String;function OnControllerColliderHit (hit : ControllerColliderHit){ if (hit.gameObject.name == "Runner") { Application.LoadLevel(myLevel); }}
View ArticleAnswer by Statement
If you're dealing with a character controller, then you should use OnControllerColliderHit.var myLevel : String; function OnControllerColliderHit (hit : ControllerColliderHit) { if (hit.gameObject.name...
View ArticleAnswer by Bram 1
change Application.LoadLevel(myLevel)to Application.LoadLevel(0)don't change anything in the build settings (you can but it's not needed
View ArticleAnswer by Statement
Have you added the scenes you want to be able to load to build settings?
View ArticleAnswer by Muzz 1
var myLevel : String;function OnControllerColliderHit (hit : ControllerColliderHit){ if (hit.gameObject.name == "Runner") { Application.LoadLevel(myLevel); }}
View ArticleAnswer by Statement
If you're dealing with a character controller, then you should use OnControllerColliderHit.var myLevel : String; function OnControllerColliderHit (hit : ControllerColliderHit) { if (hit.gameObject.name...
View ArticleAnswer by Bram 1
change Application.LoadLevel(myLevel)to Application.LoadLevel(0)don't change anything in the build settings (you can but it's not needed
View ArticleAnswer by Statement
Have you added the scenes you want to be able to load to build settings?
View Article